worldwidetuta.blogg.se

Battlefront 2 mass effect mod
Battlefront 2 mass effect mod













this can cause errors if you dont follow this rule.

battlefront 2 mass effect mod

do not have the word Humans and have the new name eg DitakurĪlso if the test was lowercase keep as lowercase.if it was upper case then use uppercase.

battlefront 2 mass effect mod

So for example in biases.txt instead of deleting Humans from the file replace the word Humans with Ditakur to add the Ditakur to the mod.Īnd make sure Humans in each folder.and in the files in that folder.

battlefront 2 mass effect mod

To remove Humans from the mod you need to replace every occurrence of Humans, not Human. You also can't rename all occourences of Humans to Human as you will then have 2 races called Human. If you want to remove Humans from the mod it is not a matter of deleting the line #22 as you need to make sure that you have a race number 22. Mass Effect Version 0.1 - WIP (34 races) - 5:46:18 PM My Profile Inbox Address Book My Subscription My Forums Log OutĪll Forums > Distant Worlds 1 Series > Design and Modding > Mass Effect Version 0.1 - WIP (34 races) The Colonials strike back! New Battlestar Galactica Deadlock: Resurrection content coming soon! Order of Battle: Red Star OUT NOW WarPlan Dev Diary #5: Supply system Slitherine acquires the Master of Magic franchise Order of Battle moves East on August 8th! Fantasy General II - Twitch Let's Play series announced! The new update for Armored Brigade is live Order of Battle: Red Star - The Red Army is coming! Field of Glory: Empires has been updated to version 1.0.3 Fantasy General II - A look at the Campaign Mapįorums Register Login Photo Gallery Member List Search Calendars FAQ















Battlefront 2 mass effect mod